Middle-earth
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Middle-earth

There was a time when the world was slowly plunging into darkness and chaos. A time with witchcraft and sorcery. A time where nearly none stood against evil.
 
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  House rules Introduction: Spells or Core rules that is altered or does not exist

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 House rules Introduction: Spells or Core rules that is altered or does not exist	 Empty
PosteTema: House rules Introduction: Spells or Core rules that is altered or does not exist     House rules Introduction: Spells or Core rules that is altered or does not exist	 Icon_minitimeFre Mar 23, 2018 2:36 am

Introduction:

Spells, powers, items etc. which is posted in this thread have been removed or altered. Each component, element, feature, information, piece, thing or aspect have been deeply considered by the Game Master (creator of Middle-Earth campaign setting) for a long time, and thus reconsidered from being implemented into the Middle-earth campaign setting. The reasons will vary for each component, and have not been taken into consideration lightly. The main reason is because the GM does not feel a specific component fits into the campaign lore which he created.

The description and function of certain spells conflict with how magic works in the game world/campaign setting of Middle-Earth.

OOC: And yes, you usually do need to be a god-like creature to completedly understand how magic works in middle-earth and beyond the dark void unless you are the GM who has written the god damn thing.

The blue text is the direct copy from the Pathfinder SRD.
The yellow text indicates what changes are in effect in the Middle-Earth Campaign empowered by the GM.
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